Saints Row IV Review

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Platforms: PS3, Xbox 360, PC
Release Date: August 20, 2013

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Renowned for its lunacy and open-world gameplay, Saints Row: The Third was the game that transitioned the series from “kinda crazy” to full-on “hey we’ve got a dildo bat and gimps” levels of ridiculousness. Following that rambunctious circus act less than two years later, Saints Row IV‘s intentions seem clear: crank the insanity up to twelve and deliver an even stupider package covered in the Saints’ iconic purple hue. However, ratcheting up the zaniness has caused the lever to rebound and swing back in the opposite way.

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Sleeping Dogs Review

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Platforms: PS3, Xbox 360, PC
Release Date: August 14, 2012

Right off the bat, let me address the elephant in the room: no actual dogs are in Sleeping Dogs, let alone ones that aren’t awake. Strike one. You don’t even play as a dog. Strike two. Just like hockey, developer (and obvious liars) United Front Games were on the brink of striking out and that doesn’t even include Sleeping Dogs‘ hellish development cycle. It didn’t even look like Sleeping Dogs would ever see the light of day and if it did, we all had two possible taglines at the ready: “Dog Crap” or “Let Sleeping Dogs Lie.” Brilliant stuff. But now I am at a loss for taglines because Sleeping Dogs overcame its many obstacles and achieved something far greater than most cynical crystal balls could predict.
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Clash in the Clouds – Bioshock Infinite DLC Review

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Platforms: PS3, Xbox 360, PC
Release Date: July 30, 2013

Well, dammit. I already exhausted my spiel on challenge rooms just a few weeks ago for Guacamelee!. Thanks Irrational Games, now what am I supposed to jot down for Clash in the Clouds, the challenge room DLC for Bioshock Infinite? Regurgitating the same superlatives is a feasible option so I’ll do just that: Clash in Clouds is wonderful, combat-focused add-on worth the meager $5 admission fee for anyone who fancied the strategic battles found in the core campaign.
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Tomb Raider Review

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Release Date: March 5, 2013
Platforms: PS3, Xbox 360, PC

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Raiding tombs hasn’t been as profitable as of late especially when compared to years past. Lara Croft’s erratic quality and draining relevance has led to her valued name to gain tarnish over the multiple console cycles. As if that wasn’t enough, the Uncharted series single-handedly stole the spotlight from Lara, leaving the teacher as the one getting schooled. To stay relevant, the Tomb Raider series has undergone a reboot. Simply named Tomb Raider, Lara has returned but with a completely different atmosphere. Having no prior field experience and lacking her signature dual pistols, this reinvented Lara must survive on a hostile island in a game that doesn’t completely nail any one aspect, but does enough right in each area to yield satisfaction.
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Crysis 3 Review

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Platforms: Xbox 360 (Reviewed),Playstation 3, PC
Release Date: February 19, 2013

New York is not the same. Gone is the concrete jungle of buildings and roads. In its place are trees and grass. Luscious green environments sprawled across the concrete which built the city itself. This is your playground.

If you’ve ever dreamed of being a silent killer with an affection of bows, Crysis 3 would be your game.
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Assassin’s Creed III Review

Platforms: PS3, Xbox 360, Wii U, PC
Release Date: October 30, 2012 (PS3, Xbox 360); November 18, 2012 (Wii U); November 20, 2012 (PC)

I’m a man of my word, so I’ll ask you again: Do you still want to stab dudes? After last year’s underwhelming Assassin’s Creed: Revelations, I wouldn’t call you out for being hesitant to once again wield the dual wrist blades just a mere year later. Assassin’s Creed III picks up the increasingly flickering torch but blows out expectations, despite following the series’ new annual slightly downward curve. Moving to a new time frame, starring a new hero, and refining or perfecting franchise mechanics catapults Assassin’s Creed III far beyond being “just another Assassin’s Creed” and into the discussion about being the best Assassin’s Creed game. Sweet, sweet redemption.
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Super Meat Boy Review

Platforms: Xbox 360, PC
Release Date: October 20, 2010 (Xbox 360); November 30, 2010 (PC)

I’m unsure of what I have done to warrant this sort of extreme hate from Super Meat Boy. No other game has looked so cuddly and cute on the surface only to pull back the curtain and reveal such a crushing, relentless sort of difficulty. Super Meat Boy may share the same acronym as Super Mario Bros., but they are indeed polarizing takes on their respective genre of platforming. Super Meat Boy is definitely the hardest game I’ve ever played and I’m pretty sure it racist against all humans, but that didn’t stop me from coming back for more.
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Jak & Daxter: The Precursor Legacy HD Review

Platform: PS3
Release Date: February 7, 2012

Except for maybe adamantium, few things can compete with hardness of a nostalgia boner. The Jak & Daxter games have always injected heavy doses of nostalgia into me, but the first entry was special because it was the introductory game that graced my PS2. Things have changed though. Over ten years have passed and I no longer own a PS2 and the gaming scene is quite different as a whole. I guess everything hasn’t changed because Jak & Daxter: The Precursor Legacy HD is as fun as it always was.
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Lollipop Chainsaw Review

Platforms: PS3, Xbox 360
Release Date: June 12, 2012

If I could hop into the mind of any creative soul within the video game industry, my first choice wouldn’t be Peter Molyneux, Tim Schafer, or even Hideo Kojima. Suda 51 would be my initial pick because, judging by his games, there has to be obscene amounts of raw crazy just floating around his mind cavity. Games like Killer7, No More Heroes, and (my personal favorite) Shadows of the Damned showcased equal but different amounts of his creative juices, so anything else he throws his name and team behind has a bar to live up to. Lollipop Chainsaw is this new title and has the necessary spunk to warrant the attention. Thankfully, it has much more than that.
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Ninja Gaiden Sigma Plus Review

Platform: Playstation Vita
Release Date: February 22, 2012

Next to Resident Evil 4, Ninja Gaiden is one of those fairly current games that has been re-released more than a few times. Like Resident Evil 4, many players hold this game to be one of those timeless action titles that anyone interested must try. Hitting the original Xbox twice, the PS3, and now the Vita, Tecmo just can’t let its critical darling linger in the dark for more than a few years. Ninja Gaiden Sigma Plus has strong enough combat and looks good enough to remain relevant, even if it tosses a small amount of dust on its pedestal during its trip to a new home.
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