Reviews are a general overview of what makes a game good or bad, which, because of limited attention spans and space, don’t necessarily allow for some aspects to be completely broken down to their essence. I’m not saying reviews aren’t thorough, but there are times where I wish I could just dig deep on what exactly makes a certain aspect of a game so good (or so bad). From this thought process The Breakdown was a logical conclusion, a feature in which I take a game and go into specific detail on why a the topic of interest does or doesn’t work.
The Assassin’s Creed games containing Roman numerals have always caught an undesired amount of flak for one aspect: the gradual ramp up that happens in the beginning or, as some extreme pessimists would say, the multiple hour borefest that precedes the stabbing. Such a point seems petty to make, especially since it sets up the following events spectacularly, better than almost any game on the market. An approach such as this shows that Ubisoft can exercise patience and gives gamers something to care about whether they know it or not.