Assassin’s Creed III: The Tyranny of King Washington: The Infamy Review

Tyranny of Washington

Platforms: PS3, Xbox 360, PC
Release Date: February 19, 2013

Assassin’s Creed III sits confidently at the top of my list of favorite games from 2012. Between the story, new setting, and control enhancements, I just couldn’t stop visiting Colonial America in order to satiate my need to check off every possible item on my to-do list. Any DLC would have been reason enough to time travel right back in to ACIII, but the alternate history take on one of our own presidents was even more enticing. Washington’s turn to evil in this episodic “What if?” scenario provides a neat incentive for players to return to ACIII, but it’s just too bad that this first episode in the trilogy, The Infamy, didn’t spark much excitement outside of the idea.
Continue reading

If I Was in Charge of… Assassin’s Creed

Assassin's Creed 4

Sit down, take some deep breaths, and calm yourself; I’m mere seconds away from probably causing an implosion within your brain. Another Assassin’s Creed is set to release, starring the swashbuckling privateer assassin shown above. Shocking, right? A precedent hasn’t been set for such behavior. I mean, I’ve almost forgotten about this cash cow franchise Ubisoft continues to push out over and over again. Although slowly descending into sarcasm, my point stands. Assassin’s Creed continues to be a powerhouse of a franchise, outselling nearly every other game, so what is the problem? What is Ubisoft doing incorrectly with one of the most signature set of games in the generation? What would I, a mere gamer, do with such a coveted golden goose? Funny you should ask.
Continue reading

Metal Gear Rising: Revengeance Review


Platforms: PS3, Xbox 360
Release Date: February 19, 2013

After a brief tease and long period of silence, Kojima Productions’ Metal Gear Solid: Rising was dead in the water without any convenient nanomachines to resurrect it. Platinum Games, the collective oddballs behind the sexy and stripper-ific Bayonetta, received a lofty proposition from Kojima to bring this title back from the digital graveyard. And they did. Adding a stupid hybrid word to the title, dropping the Solid, and (mostly) purging the stealth framework that encompassed the failed game, Metal Gear Rising: Revengeance supplements the Metal Gear franchise with an impressive hack and slash title, even through the minor mishaps.
Continue reading

Platinum Hunt: Gravity Rush

gravity rush platinum hunt

Difficulty: 4/10
Recommended guide:

Platinum trophies, in the best situations, allow replay value in games that don’t otherwise have it. When I had finally gotten the last trophy in Gravity Rush, I noticed that it fell into that category. There just wasn’t much to actually do. Had it not been for a relatively easy list, Gravity Rush‘s skimpy content and lack of extra modes would have made this journey even more brief than initially expected.
Continue reading

Call of Duty: Black Ops: Declassified Review

black ops declassified

Platform: Playstation Vita
Release Date: November 13, 2012

The behemoth-like Call of Duty franchise usually entails a few things: a tight shooter, large setpieces, and record-shattering sales. The Vita could use all three of those things. Although not as dire as some sensationalists would like to point out, a shooter would benefit the Vita and a portable Call of Duty game is just about the best thing you could ask for. Beckoning to the call, Nihilistic Software created Call of Duty: Black Ops: Declassified, a game tailored to the Vita’s capabilities. Or at least, that’s what they told us. Declassified is an insulting pile of steamy trash that simultaneously spits on the exquisite Call of Duty name and almost sours the idea of a first-person shooter on the Vita.
Continue reading

Dead Space 3 Review

ds3 (3)

Platforms: PS3, Xbox 360, PC
Release Date: February 5, 2013

dead space
The original Dead Space struck at the right time and place. Horror games were as scarce as ammo in Resident Evil 2 and Dead Space‘s passionate and heavily-influenced team over at Visceral brought forth a title that encapsulated fresh ideas within a familiar landscape rife with a deep lore. A direct sequel spawned, Dead Space 2, refining and practically perfecting the series’ mechanics and, even though thoroughly more of an action-heavy game, it never forgot it tension-filled roots. Both titles had a vision and executed on said vision. Such success has led to Dead Space 3, the latest installment in the franchise. With promises of co-op, cover shooting, and a newer, brighter setting, speculation ran rampant about what Dead Space 3 actually was at its core. Dead Space 3 simultaneously fumbles series’ staples and is a step back for the franchise as a whole.
Continue reading

Resident Evil 6 Review

Platforms: PS3, Xbox 360, PC
Release Date: October 2, 2012 (PS3, Xbox 360); March 22, 2013 (PC)


Long ago, a strikingly gorgeous woman referred to as Resident Evil 4 was wed to fellow by the name of Resident Evil 5. Resident Evil 5‘s lack of a identifiable personality set him behind his beautiful, universally loved wife, but his ability to work well with other people allowed him to make many friends across the globe despite his glaring flaws. Marital issues arose, resulting in an ugly, confused divorce, leaving RE4 in charge of the kids and RE5 with the cash.

In a drunken rage, RE5, driving home from the bar, slammed head first into RE4 (coming back from her new makeover) on the freeway, mutilating both bodies leaving each to die by the hands of their creators.

Paramedics arrived hastily at the scene and did their best to reconstruct the pieces and form a new being, as these patients had the royal name. Body parts were mixed, matched, thrown out, and some were even donations, but, after going through the hands of over 600 doctors, they finally breathed life into this desiccated husk after what seemed like years of confusion. This Frankenstein-like abomination is Resident Evil 6 and feels like the bastardized mix-up of all the wrong ideas executed in almost the worst way imaginable.
Continue reading

Gravity Rush Review (Second Opinion)

gravity rush
Platform: Playstation Vita
Release Date: June 12, 2012

Out of all of the malice directed at the Vita, there is at least one fair complaint that both sides can mostly agree on: there is a distinct lack of original content on the Vita. Mortal Kombat, Rayman Origins, and Metal Gear Solid are all appreciated efforts but they don’t define the platform and feel more like console games shrunk down for portable use. Gravity Rush is one of Sony’s answers to this debate, a new IP that isn’t on any other system and one that aims to give gamers a wholly original experience. Gravity Rush is undeniably charming, original, and something the system needed, but its delivery will leave most wanting for more.
Continue reading

DmC: Devil May Cry Review

DmC 1

Platforms: PS3, Xbox 360, PC
Release Date: January 15, 2013 (Consoles); January 25, 2013 (PC)

Never before have I seen a game with such a nasty, hateful buildup. Ever since the announcement in 2010 for the new Devil May Cry reboot, rabid fans lashed out at Ninja Theory with some of the most vitriolic, hateful comments I’ve ever witnessed. All for a game that hadn’t even been shown outside of a short trailer. Flash forward a few years and the boundless, unwarranted hostility has hardly been extinguished, but now we have a tangible product, DmC: Devil May Cry, to actually play and legitimately judge. This reboot has come out swinging and goes far beyond anything the series has ever tried before, quickly dashing away any pessimism one could have. DmC isn’t just the best in the franchise; it’s up there with the best of the entire genre.
Continue reading

Far Cry 3 Review

far cry 3
Platforms: PS3, Xbox 360, PC
Release Date: December 4, 2012

I drank the Far Cry 2 Kool-Aid. That game had such a big buildup and hubbub, but failed on most aspects, delivering a buggy game rife with horrendous design decisions and a completely nonsensical story. Potential wasted. Good sequels iron out issues like that so with Far Cry 3 finally upon us four years later, it’s only natural and expected for most of these problems to vanish. In that sense, Far Cry 3 is one of those good sequels, one that rectifies the glaring issues of its predecessor while simultaneously adding a bunch of brilliant systems to make it not only the best in the franchise, but one that stands up as one the most memorable in the genre.
Continue reading