Platforms: PS3, Xbox 360, PC
Release Date: June 25, 2013
The Dark Knight has shown the gaming hemisphere how to perfect the fusion of comic book hero and game, but he is the lone example. Wolverine and Spider-Man have had respectable entries — Whoa, whoa, whoa, who cares about that lame Parker kid when he never returns my calls? We’re focusing on me! Not an orphaned bat or my BFF Logan. Me. Deadpool, the one and only. — Wait, you’re highjacking my review on my website just because it is your game? — Yes, nerd. I made my own game so I’ll make my own totally unbiased, not paid-off review of the best game ever. — “Best game ever” might be overselling, but at least High Moon Studios nailed your undeniable charm, wit, and forth-wall breaking tendencies. Although they seemed to forget to brush up on your swordplay.
Platforms: PS3, Xbox 360
Release Date: August 27, 2013
Auteur game director Suda 51 and his team over at Grasshopper Manufacture have spawned some fairly divisive games over the past few years in their twisted laboratory. No More Heroes, Lollipop Chainsaw, and – my personal favorite – Shadows of the Damned all were sang the same chorus from each of their respective crowds. Haters hated because of the sticky controls and questionable replay value while fans clung to the immeasurable style and humor. Your enjoyment depended entirely on how much of one side you were willing to overlook. Killer is Dead is the next demented test tube baby fathered by Suda 51, but instead of being an awkward, endearing, and unique piece of software, it ends up desperately scraping together the most trashy elements of his prior games and compiling them all into an offensively terrible collage of horrendous game design.