When you grow up, you have many influences. Someone, or something will find a way to convince you of an idea. Usually, the idea is short lived. It occupies your mind for a while, but then you move on to the next one. That is what a gaming website has been for me for quite a few years. When I was around twelve years old, I knew gaming was something I cared about. I’m not talking about just playing, but learning about them. Shows which covered the industry took up my time, the web had become my source for news, and my love for it all was growing. There was nothing before I was so passionate about. Continue reading
Platforms: PS3, Playstation Vita
Release Date: April 2, 2013
The impact of Nintendo’s iconic franchises is undeniable when gazing into the gaming hemisphere. Mario and Link’s imprint is still visible in almost every release, but Metroid‘s impression was nearly abandoned as technology progressed. You know the classic Metroidvania formula: your character starts from zero, builds up powers in a gradual fashion, and then opens up new pathways within a 2D platforming world. Guacamelee! shoves its way onto the Playstation 3 and Vita, resurrecting the timeless Metroidvania blueprint in its luchador-enamored world. Although such a shorthand description sells the game drastically short; Guacamelee! is brilliant homage that offers an ingenious mix of old and new ideas.
Release Date: March 5, 2013
I love Mass Effect 3. Mass Effect is definitely my favorite series of this console generation. Seriously, I never shut up about it to Kevin or Michael. Now, despite my borderline psychotic love for this series, I’ve never bought downloadable content (particularly for ME3) that didn’t leave me somehow discontent; Omega should have been ten dollars at most, and From Ashes should have just been part of the game. Citadel changed that. For once, downloadable content is worth exactly what you pay for it.
Platforms: PS3, Xbox 360, PC
Release Date: March 5, 2013
Dante’s adventure in the slick, flashy, and downright gorgeous DmC Devil May Cry was an experience that completely reinvigorated the entire franchise. As awesome as Dante is, he is only half of the Nephilim lineage. Like Devil May Cry 3, we got to see glimpses of his twin brother Vergil but never got to play the other Son of Sparda until the expected re-release hit store shelves. DmC has a similar plan, but with much less waiting. Vergil’s Downfall comes to downloadable services for an odd price of $9 and even though Vergil isn’t as flexible as Dante, the blue-tinted brother is still a blast to play as.
Release Date: March 12, 2013
God of War is essentially the perfect video game trilogy. The original God of War exploded onto the scene and forever changed action games, bringing a fast, brutal take on Greek mythology wrapped up in a compelling personal story. The sequel maintained this sturdy foundation, streamlined it, and simultaneously raised the bar and the stakes in almost every department. God of War III took these stakes established in God of War II, jacked them up to the stratosphere, and closed out the series in the most satisfying way possible. Concerning both the narrative and the gameplay, this trilogy refined mechanics and escalated the story in such a fantastic, well-paced method, mercilessly forcing it within the most memorable in gaming’s franchises.
From the climax that was God of War III, it’s only natural to wonder where to go from the literal top of Mount Olympus. God of War: Ascension aims to answer this with the most prequel-y of prequels, predating every other God of War title. Kratos is still a man, one enslaved for his past mistakes and Ascension attempts to tell the story of this particular side of Kratos. Even though it bears the prestigious God of War name, Ascension feels like a generic, halfway competent competitor rather than one of the founding fathers of the hack and slash genre.