DmC: Devil May Cry Review

DmC 1

Platforms: PS3, Xbox 360, PC
Release Date: January 15, 2013 (Consoles); January 25, 2013 (PC)

Never before have I seen a game with such a nasty, hateful buildup. Ever since the announcement in 2010 for the new Devil May Cry reboot, rabid fans lashed out at Ninja Theory with some of the most vitriolic, hateful comments I’ve ever witnessed. All for a game that hadn’t even been shown outside of a short trailer. Flash forward a few years and the boundless, unwarranted hostility has hardly been extinguished, but now we have a tangible product, DmC: Devil May Cry, to actually play and legitimately judge. This reboot has come out swinging and goes far beyond anything the series has ever tried before, quickly dashing away any pessimism one could have. DmC isn’t just the best in the franchise; it’s up there with the best of the entire genre.
Continue reading

Gravity Rush Review

gravity rush
Platform: Playstation Vita
Release Date: June 12, 2012

Last Black Friday I purchased a Playstation Vita and part of the scandalously good bundle was a few months of free Playstation Plus. One of the perks of this was being able to download Gravity Rush for free, and I don’t think there was a better way for me to start my Vita ownership. The story of a girl and her cat, Gravity Rush is a unique and charming game full of saturated colors, sweeping city vistas, and revealing outfits that’s difficult to compare to anything else, at least anything else currently on the Playstation Vita.
Continue reading

Far Cry 3 Review

far cry 3
Platforms: PS3, Xbox 360, PC
Release Date: December 4, 2012

I drank the Far Cry 2 Kool-Aid. That game had such a big buildup and hubbub, but failed on most aspects, delivering a buggy game rife with horrendous design decisions and a completely nonsensical story. Potential wasted. Good sequels iron out issues like that so with Far Cry 3 finally upon us four years later, it’s only natural and expected for most of these problems to vanish. In that sense, Far Cry 3 is one of those good sequels, one that rectifies the glaring issues of its predecessor while simultaneously adding a bunch of brilliant systems to make it not only the best in the franchise, but one that stands up as one the most memorable in the genre.
Continue reading

2013’s Most Anticipated Games

Most anticipated
I debated actually writing about this list of my most anticipated games for 2013. Not only because it’s an easy thing to do, but mostly because last year’s list is almost every candidate on this year’s list. Blame the damn delays. Still, I can write about what I want and there are so many good games next this year that it would be a little disrespectful to not give them some pre-release love.
Continue reading

Dunwall City Trials – Dishonored DLC Review

dunwall final
Platforms: PS3, Xbox 360, PC
Release Date: December 11, 2012

The Batted Man‘s last game teetered on perfection during the campaign, but also knew how to keep that momentum going into other modes. Delving into the challenge maps distilled the game down to a pure mechanical level and gave an absurd amount of replay value, giving me something I’ve consistently returned to for over a year. Dishonored aims to bring that sense of replayability with its newest DLC, The Dunwall City Trials. For a meager $5, this DLC offers an extension off the main campaign, one that tests your sneaking and combat skills and gives you challenges to sweat through and achieve. As difficult as it may be, the depth and variety of its score-based modes add a different dimension to a game that could benefit from a few extra secondary activities.
Continue reading

Platinum Hunt: Castlevania: Lords of Shadow

Recommended guide:
Difficulty: 7.5/10

When I think of welcoming in 2013, the first thing that comes to my mind is to pop in a two year old game and play it to completion in hopes of seeing everything it has to offer and add to my Platinum Trophy collection. I guess that’s not quite how it happened, but that’s how it went down with Castlevania: Lords of Shadow. I bought it on a ridiculous sale, let it sit, played it, beat it, reviewed it, and then let it sit again, but this time in the “I’ll go back to it one day” pile. This past week was that time, making me bunker down and finally hit every last trophy for that coveted and slightly rare Platinum. Running back through every level reminded me of what I loved about it and how just gosh damn gorgeous it is, but also widened already present holes in the combat and traversal.
Continue reading

Heavenly Sword Review

heavenly sword 2
Platform: PS3
Release Date: September 12, 2007

Back in the early days of the PS3 when fanboys spat out the pathetic insult of the system having no games, Heavenly Sword was usually a title mentioned by as a defense. I wouldn’t blame them. From the female protagonist to the visual style and action, it was a title worth at least a glance because of its will to look different. Heavenly Sword was dubbed “Goddess of War” by some and, at the surface, that is an apt comparison. That comparison crumbles, as they usually do, when you get hands on the controller when it becomes clear that the action can’t even compete with any of Kratos’ handiwork.
Continue reading

Platinum Hunt: Playstation All-Stars Battle Royale

Recommended guide:
Difficulty: 5.5/10

Even though I own both the PS3 and Vita versions of Playstation All-Stars Battle Royale, I secretly play the Vita version like it was written in my body’s source code. I barely needed an excuse to start playing and the portability and instant access of the Vita meant I would gravitate to that version over the other. Gathering every trophy wasn’t tedious, but rather a fun experience that helped flesh out the game without getting in the way or requiring stupid requirements.
Continue reading