Looking (and Cursing) at Last Bosses in Fighting Games

While I’m no Seth Killian or Daigo, I like to amuse myself with the thought that I’m at least halfway competent in the fighting game genre. From dabbling in Street Fighter IV to full on obsessing over Mortal Kombat and Tekken 5, I’ve tried to become well-rounded in this space even if it means not liking every loaf of bread in the bakery. Despite differences in region or time period, they almost always have one thing in common: a cheap, rage-inducing final boss fight. Rules are broken, conventions are tossed out of the arcade, and, if the time period corresponds, quarters are lost when it comes to that broken tenth fight. So why are these encounters so busted? Easy. Money. Well, quarters anyway. So who are these assholes causing us all the grief? Let’s take a gander at a couple of these jerks.
Note: This won’t include every painful last boss, just the ones in the fighting games I’ve played.
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15 Dust 514 Beta Codes

ImageI know I haven’t been looking too much into Dust 514, but if you are and still haven’t got into the beta, here is your chance.
















Tekken Tag Tournament 2 Review

Platforms: PS3, Xbox 360, Wii U (TBA)
Release Dates: September 11, 2012 (PS3, Xbox 360); TBA (Wii U)

In the fighting game community, I’m quick to advertise my passionate love for the most recent Mortal Kombat title. It usually goes over pretty well. Strangely, my affection for the Tekken series isn’t as well-received, especially as of late. Being a Tekken aficionado is almost shaming in of itself because of the series’ early peak and failure to grab new players with its recent iterations. Tekken Tag Tourament 2 has been unleashed upon us when the ante has been upped and interest in the Tekken saga has waned. Rather than disintegrate into nothingness due to failure to keep up, Tekken Tag Tournament 2 packs enough polish, fighters, modes, and helpful tutorials to kick start its relevancy in the realm of fighting games. Tekken fans, you’ve been waiting for this one.
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Platinum Hunt: Ratchet & Clank HD

Difficulty: 4/10
Recommended guide: PS3trophies.org

Before there were a such things as Trophies or achievements, I’d go out of my way completing almost every game I owned. Ratchet & Clank was a shining example of this. Every last skill point, weapon, and gold bolt would fall into my collection and gave me a completionist sense of satisfaction. But back then, there wasn’t a system in place for accruing such rewards. Now that Trophies have been added, it integrates into a system I already know and that same completionist attitude has come forth again.
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Ratchet & Clank HD Review

Platform: PS3
Release Date: August 28, 2012

As a general rule, I don’t like to look stupid, especially when gushing about games I enjoyed from my childhood. If it doesn’t live up, I begin to judge my past self’s taste along with sounding like a person with an unhealthy pair of rose-tinted goggles. Ratchet & Clank is one of those games from a decade ago, one I place up there with the pivotal games in my gaming brain’s development. The decade that has passed means that the medium as a whole has traveled a long way, not even to mention many sequels the original game spawned. Somehow, despite some of the aspects going against it, Ratchet & Clank HD has aged beautifully and has proved some games are designed well enough to deserve that timeless flavor.
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Platinum Hunt: Rayman Origins

Difficulty: 5/10
Recommended guide: PS3trophies.org, Relic Guide

Platformers get some reasonable amount of flak for being collect-a-thons. For achievement hunters and trophy whores, that phrase by itself can send chills because of the workload required to find every last doodad to grab that last bing or bleep bloop of satisfaction. Rayman Origins is a platformer with plenty of things to grab, but this means you get to play more Rayman and that is always a good sign.
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